﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace MrPP.SerriedCabinet
{

    public class StatusSingleton : GDGeek.Singleton<StatusSingleton>
    {
        [SerializeField]
        private Status _status;
        public Status status{
            get{
                return _status;
            }
        }

    }
}